How Street Fighter IV SAVED 2D Fighting Games (Ft. Maximilian Dood)
After SF2, fighting games were booming. From Fatal Fury, to King of Fighters, Mortal Kombat, and more. But then, in 1993, came Virtua Fighter – which brought about a new wave of 2D fighting games, including Tekken and Soulcalibur. This revolution, combined with the eventual death of arcades, brought about a slow and eventual demise to 2D fighting games.
SNK would eventually go bankrupt (though not entirely due to their arcade or fighting game business), and while 3D fighters will still popping off, after the versus craze of the early 2000s, 2D fighters became relegated to the annual releases of King of Fighters and ArcSys games like Guilty Gear. While Guilty Gear was certainly popular within its niche, it was failing to hid a broad appeal. It would take Street Fighter IV to revitalize the genre, and show companies that fighting games could sell.
Join Dave Klein and Maximilian Dood as they work together to tell the story of How Street Fighter IV saved 2D Fighting Games.
0:00 – Intro
0:09 – Let’s talk about Fighting games
0:46 – Maximilian Dood Intro
1:03 – Pre Street Fighter II
1:21 – Street Fighter II’s Release
1:45 – The Rise of Fighting Games
2:32 – Virtua Fighter and 3D Fighting Games
3:59 – Street Fighter III
6:36 – The Death of Arcades
7:36 – SNK’s Bankruptcy
8:28 – Early 2000s in Fighting Games
8:57 – Smash Brothers
9:21 – A Clarification
9:56 – Competitive Issues
11:09 – The FGC Dark Age
12:13 – Online Play
13:16 – Street Fighter II: Hyper Fighting
14:28 – Production on Street Fighter IV
15:49 – The Release of Street Fighter IV
16:40 – Marketing on Street Fighter IV
17:21 – SFIV Hype
19:50 – Street Fighter IV Online Play
21:52 – Twitch and YouTube’s Impact
23:12 – EVO’s post Street Fighter IV Era
25:06 – What about Mortal Kombat 9?
27:14 – How Street Fighter IV Saved 2D Fighting Games
28:03 – Outro
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